Tuesday, March 24, 2009

Elsewhere




Author: Garielle Zevin
Year Published: 2005
Publisher: Farrar, Straus and Giroux
ISBN#:
9780374320911
Pages: 275
Media Type: Book
Classification : Fiction
Subjects: Death, Future life
Reader's Annotation:

Fifteen-year-old Liz Hall is looking forward to earning her driver's license, graduating high school, and attending college. However, on the way to help her best friend shop for a prom dress, Liz is killed by a hit-and-run driver. Liz awakens on a cruise ship bound for the afterlife- a place called "Elsewhere".

Plot Summary:
Liz is a victim of a hit-and-run driver. Unfortunately, she passes away. When she wakes up she is in a place that she can only be dreaming about. The place is called Elsewhere. Everything there is kind of like Earth, but at the same time not like it at all. People on Elsewhere get younger instead of older. However, it’s still like Earth in the sense that you have friends, family, and a job. Betty is Liz’s grandmother whom she never met until now. Liz meets other people who became her great friends. Liz may have thought at the beginning of her arrival to Elsewhere that she’d never get used to this new “life” but as time goes on, she learns to loves it.

Reading Level: 4.3
Interest Level:9-12
Author Website:
http://www.memoirsofa.com/

Monday, March 23, 2009

The Alchemist


Author: Paulo Coelho

Year Published: 1993
Publisher: Harper Collins
ISBN#: 0061122416
Pages: 197
Media Type: Book
Classification: Fiction
Subject: Fables

Reader's Annotation:
Timeless and entertaining, exotic yet simple, this fable breaks down the steps in the journey we all take to find the most meaningful riches in our lives. Santiago, an Andalusian shepherd boy who dreams about finding a treasure in the pyramids of Egypt, shows how along the way we learn to trust our hearts, read seemingly inconspicuous signs, and understand that as we look to fulfill a dream, it looks to find us just the same...if we let it.
In this book it is stated again and again that each of us has our own Personal Legend, a quest; "When you pursue your personal legend the universe will conspire with you to make it happen." You will follow Santiago on his adventure and during the process be challenged to think about your goals and dreams and what you would have to do to pursue them.

Plot Summary:
The Alchemist is the story of a young shepherd named Santiago who is able to find a treasure beyond his wildest dreams. Along the way, he learns to listen to his heart and, more importantly, realizes that his dreams, or his Personal Legend, are not just his but part of the Soul of the Universe. When Santiago meets Melchizedek, a strange wise man who claims he is a king from a far-off land, he decides to seek his treasure. Santiago sells his sheep and embarks to Africa to pursue his dream.

Santiago continues on to the Pyramids. Once there, Santiago is attacked by robbers. Asked what he is doing there, Santiago replies that he had a dream of a treasure buried at the base of the Pyramids. One of the robbers laughs at him, and says that he has had the exact same dream, except that in his the treasure was buried in Spain. Santiago realizes that the treasure was back in Spain the entire time. The story then jumps forward in time and finds Santiago digging a hole at the base of the tree where he had had his first dream. Sure enough, he finds a trunk full of gold–enough for him and Fatima to live happily for a long time.
Reading Level: 6
Interest Level: 9+
Author Website:http://www.paulocoelho.com.br/


Ender's Game


Author: Orson Scott Card
Year Published: 1977
Publisher: TOR Books
ISBN#: 0765342294
Pages: 324
Media Type: Book
Classification: Fiction
Subject: Siblings, Genetic engineering, War games
Reader's Annotation:
The alien Buggers threaten humanity with extinction, and Earth's ultimate savior may be one small boy. Andrew "Ender" Wiggins thinks he is only playing computer games, but he is really commanding Earth's last great fleet.

Plot Summary:
Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war... The early training, not surprisingly, takes the form of 'games'... Ender Wiggin is a genius among geniuses; he wins all the games. He is smart enough to know that time is running out. This book tells a futuristic tale, yet it is only a prediction of what the modern world would look like. In Ender's Game, the book illustrates the hardships of gifted children who are isolated in order to develop prowess. Unlike his brother, Ender does not take pride in destroying others and commits this action because he is often pushed into situations which demand physical defense. Ender wins every battle and in the end destroys the enemy’s home world.


Reading Level: 5
Interest Level: 9+
Awards Won: Hugo and Nebula Awards , ALA Best Book For Young Adults
Author Website:http://www.hatrack.com/

Graphic Novel Adaptation of Ender's Game (pictures)



The Curious Incident of the Dog in the Night-Time



Author: Mark Haddon
Year Published: 2003
Publisher: Random House Adult
ISBN#: 1400032717
Pages: 226
Media Type: Book
Classification: Fiction
Subject: Autism, England
Reader's Annotation:
The 15-year-old narrator is an autistic boy named Christopher Boone who is obsessed with (among other things) Sherlock Holmes. When a neighbor's dog is killed, he decides to track down the real dog-killer. As the events are filtered through the mind of an autistic, they take on their own logic--and are often hilarious. Eventually, by his own eccentric methods, Christopher uncovers truths that are profoundly disturbing, and in the process is forced to extend himself well beyond his usual boundaries.

Plot Summary:
Christopher Boone, the autistic 15-year-old narrator of the book, relaxes by groaning and doing math problems in his head, eats red-but not yellow or brown-foods and screams when he is touched. Strange as he may seem, other people are far more of a conundrum to him, for he lacks the intuitive "theory of mind" by which most of us sense what's going on in other people's heads. When his neighbor's poodle is killed and Christopher is falsely accused of the crime, he decides that he will take a page from Sherlock Holmes and track down the killer. As the mystery leads him to the secrets of his parents' broken marriage and then into a journey in which he find his place in the world.

Christopher must fall back on deductive logic to navigate the emotional complexities of a social world that remains a closed book to him. Christopher is a fascinating case study and, above all, a sympathetic boy, but too open-overwhelmed by sensations. He filters out his surroundings. Christopher can only make sense of the chaos of stimuli by imposing arbitrary mathematical patterns. Though Christopher insists, "This will not be a funny book. I cannot tell jokes because I do not understand them," this novel brims with touching, ironic humor. The result is an eye-opening work in a unique and compelling literary voice that every reader will enjoy

Reading Level:5
Interest Level: 9+
Awards Won:A New York Times Notable Book for 2003
Author Website:http://www.markhaddon.com/home_alternative.html

Wednesday, March 18, 2009

The Chronicles of Narnia: The Lion, the Witch and the Wardrobe




Author: C.S. Lewis
Year Published: 1950
Publisher: HarperCollins
ISBN#: 0-064471047
Pages: 206
Media Type: Book
Classification: Fiction
Subject: Imaginary place
Reader's Annotation:
Four children are sent to the countryside of England during the war to avoid the air raids. They go to live with an old professor who has no wife, only a housekeeper. While there, the children find an old wardrobe that if walked through, leads them to a magical place.


Plot Summary:
This novel tells the ultimate story of good versus evil as the children fight an evil witch with the help of a unique lion, Aslan, to save the creatures of Narnia from perpetual winter. Narnia ... the land beyond the wardrobe, the secret country known only to Peter, Susan, Edmund, and Lucy ... the place where adventure begins. Lucy is the first to find the secret wardrobe in the professor's mysterious old house. At first, no one believes her when she tells of her adventures in the land of Narnia. But soon Edmund and then Peter and Susan discover the Magic and meet Aslan, the Great Lion, for themselves. In blink of an eye, their lives are changed forever. It is a story that continues to draw in new readers with its simplicity, pure heroism, and Christian values.

Reading Level: 5
Interest Level: 4-9
Author Website:
http://cslewis.drzeus.net/

The Chronicles of Narnia:The Magician's Nephew




Author: C.S. Lewis
Year Published: 1955
Publisher: HarperCollins
ISBN#: 0064471101
Pages: 221
Media Type: Book
Classification: Fiction
Subject: Imaginary place
Reader's Annotation:
The story of how Aslan created Narnia and gave the gift of speech to its animals. This book focuses on the adventures of Polly and Digory.

Plot Summary:
The Magician's Nephew begins with a brief summary of the time period during which the story occurs. During this time in London lived a young girl named Polly Plummer. Polly lives in row housing. One day, while she is in her garden, a grubby faced young boy pokes his head over the wall from the garden next door. The boy is Digory, a name which Polly makes fun of and begins to comment on his dirty face when she remembers her manners. The subtle hint at his appearance causes Digory to burst out at Polly, telling her that he was forced to leave the luxuries of living in the country to live in London which he calls "a beastly Hole." He tells Polly that his father is in India, his uncle is mad, and that his mother is sick. Polly is inclined by Digory's emotional outburst to comfort him.

Curiosity does get the better of her and she asks about Mr. Ketterly (Digory's uncle). Digory explains that he is very odd, talking of strange things, and even crying out in his secret room upstairs. Polly offers several explanations about what his case may be and thus began the friendship of Digory and Polly.

The key action begins when the two decide to explore the attic space in the row houses in which the two live. Polly had discovered that she could access the under-roof areas with a small effort and had created a secret "cave" for her amusement. Digory and Polly ended up in in Digory's Uncle's room where all the trouble starts.

There was a strange humming noise that fills the room. Digory suggests they leave since they have apparently entered someone's home. In the table were some rings. Polly asks about the rings but before Digory could insist upon leaving, the lanky, frightening form of Uncle Andrew rises from a chair. The children are speechless and become more alarmed when Uncle Andrew rushes across the room and bolts the door shut. The two children began backing toward the attic door through which they had come, but Uncle Andrew darts to that door, blocking their escape.

Just as Digory yells out to Polly not to touch the rings, she touches one of them and vanishes, leaving Digory and Andrew alone in the room. Since she had no way of returning, Digory would have to go after her carrying a green homeward ring. He puts two green rings into his pocket and picks up his yellow ring. There was nothing else he could have done.

Uncle Andrew and the study vanished and Digory could feel himself rushing through empty space. There he finds Polly.After a short time the two decide to try going home. Digory is anxious to try a different world and sets off but is wisely stopped by Polly who points out that they should mark the home pool so they will not be lost later. This they do. After some confusion about which ring to use (green is always used to leave the Wood), the two leap into a nearby pool and descend into the unknown.

They arrive in the new world and first notice the strange reddish light about them. Digory takes responsibility for waking Jadis- The Witch. Digory tells her that it was Uncle Andrew's doing.Jadis insists upon being taken to England at once. When they arrive in Andrew's study, the old magician is in awe of what the children have brought with them. Digory was afraid that the witch is loose in London.

The story then goes through a lot of sequence of events as Digory and Polly got Jadis back to the Woods and into an unknown world where they meet the Lion -Aslan for the first time.

As the Lion sings, various plants begin to grow, starting first with grass, then trees. The Lion's song continues to produce more plants, flowers and the sort. It was Polly who first notices that the song and the life growing around her are interconnected. The Lion breathes on his chosen and commands them to awake and be speaking beasts.

From the trees and waters, various living creatures emerge and hail the Lion, Aslan, declaring their awareness of His command. Among the chosen is Strawberry, the cab horse. Aslan gives the creatures Narnia as their own, commanding them to be gentle to the dumb beasts or they themselves would cease to be Talking Beasts.

At Aslan's command, the animals pull aside and Digory approaches, asking if Aslan would help his mother. Aslan looks away and asks the animals if this is the boy who did it. Aslan then turns to Digory and commands him to explain how the witch came to Narnia. The whole story comes out and Digory is told that he must undo what has been done.

Near the river, a tree has grown from the apple which Digory planted. Aslan tells Digory that the tree will keep the witch out of Narnia, but she will remain in the north growing stronger in her evil magic. The day after Digory buried the apple core, he and Polly met to dispose of the rings. They buried them in a ring around the small tree which was already sprouting from the apple core Digory had planted.

As time passed, things continued to improve for Digory. After the death of a wealthy family member, his father returned from India and the family moved to a large house in the country. Digory and Polly always remained friends. In Narnia, all lived in peace.

The lamppost which the witch had accidentally planted burned brightly through the generations until it was happened upon years later by a young girl in another story. The area was called Lantern Waste. The apple Digory planted grew into a large tree and provided good fruit, though not magical fruit, for many years until the tree was blown over in a storm. Digory, now a grown man and a learned professor and owner of the Ketterly's old house, could not bear to see the tree cut into firewood so he had the tree cut into timbers which he had fashioned into a wardrobe to be put in his old house in the country.


Reading Level: 5
Interest Level: 4-9
Author Website:http://cslewis.drzeus.net/

Tuesday, March 17, 2009

Star Wars :Dark Empire



Author (s) : Kennedy, Cam ; Veitch, tom
Year Published:1995
Publisher:Dark Horse Comics
ISBN#:1569710732
Pages:184
Media Type:Book, Graphic Novel
Genre: Sci-Fi, Action, Graphic Novel
Reading Level:6
Interest Level:Young Adult (YA)
Reader's Annotation:
Six years after the Battle of Endor, the fight for freedom rages on. Darth Vader is dead, but a reborn Empire -- under a mysterious new leader -- strikes back at the struggling Rebel Alliance. Massive World Devastators, more powerful and unstoppable than the Death Star, ravage entire planets, while the ruthless heirs of Jabba the Hutt place a monumental price on the heads of Princess Leia and her husband, Han Solo. Along with Lando, Chewbacca, Artoo, Threepio, and other old allies, Han and Leia struggle to protect the future for their unborn child. But their greatest foe may be their closest friend: Luke Skywalker...

Plot Summary:
After the Battle of Endor, the destruction of the Empire's second Death Star, and the defeat of Emperor Palpatine and Darth Vader, the war for control of the galaxy still rages on. The former Rebels have been forced to evacuate Coruscant after a successful invasion by resurgent Imperial forces. But when the Empire's "leaders" begin to fight over the right to govern, civil war breaks out and gives Luke Skywalker, Lando Calrissian and Alliance troops an opening to carry out a daring raid on Coruscant itself. But the mission goes awry and Skywalker and Calrissian crash-land their captured Star Destroyer at the heart of the Imperial City.

But when Han Solo and his wife Leia, accompanied by Chewbacca and C-3PO, attempt to rescue Luke and Lando, they are taken aback by Luke's refusal to go with them back to the secret Alliance base known as Pinnacle. Instead, he allows himself to be whisked off by a dark side storm, leaving his twin sister and her husband to wonder if the burdens of being a Jedi Master are too heavy for Luke to bear alone.Later on though, Luke does go too far into the darkside and Leia has to save him, like Luke did with Vader. Luke also did it to understand his father better, he needed to know why his father became Darth Vader.

Author(s) Website (if any):http://www.hollywoodcomics.com/veitch.html

Superman:The Doomsday Wars




Author: Dan Jurgens
Year Published: 1999
Publisher: DC Comics
ISBN#: 1563895625
Pages: 142
Subject: Superheroes, Superman
Genre: Action, Graphic Novel
Media Type: Book, Graphic Novels
Reader's Annotation:

In Superman: The Doomsday War (1998), Doomsday's mind is under the influence of Brainiac and Superman fights two of his most powerful enemies, in order to rescue Lana Lang's newborn child.

Plot Summary:
This book has interwoven plots, including the birth of Pete Ross and Lana Lang Ross' premature child, an early lesson in responsibility for young Clark and the return of Brainiac. Superman is transporting the infant Ross child to a critical care hospital when Doomsday attackes him. The now eloquent monster gloats over the downed hero.Following the time altering events of Zero Hour, a previously unknown henchman of Brainiac's transported to the end of time and snatched Doomsday away after Superman and Waverider left. Plans to make Doomsday's body a receptacle for Brainiac's mind (his body having been damaged in the first issue) are interrupted when the monster awakens. With insufficient time to destroy Doomsday's mind as originally intended, Brainiac is forced to take control and override him. Needing to create a new body without Doomsday's controlling but simplistic mind,

Brainiac/Doomsday decides to use the Ross infant as host for Doomsday tissue and Brainiac's mind. In the end, Superman thwarted Brainiac's plot by driving him out of Doomsday's body via the use of a telepathy-blocking 'psi-blocker'. He then lured Doomsday to the moon, where he placed Doomsday in a kind of stasis with four Justice League teleporters; perpetually transporting between those four booths, Doomsday would never be more than 25% integrated, and thus unable to 'think' of a plan to escape.

Reading Level: 5
Interest Level: 9+
Author Website:http://www.lambiek.net/artists/j/jurgens_dan.htm

Dark Knight Returns














Author: Frank Miller
Year Published: 1996
Publisher: DC Comics
ISBN#: 1563893428
Pages: 197
Subject: Batman
Genre: Fantasy, Action
Media Type: Graphic Novel
Reader's Annotation:
Batman returns to crime fighting after a 10-year retirement. Bruce Wayne, is now an old man as far as crime fighters go. He’s in his late 40s. Batman has disappeared from the scene. Police Commissioner Gordon is due for retirement in few months time. Crime in Gotham City slowly spirals out of control. Batman is forced (or perhaps unconsciously compelled) to come of our his self-imposed retirement. The City Mayor and the new police commissioner is up in arms against Batman. Reactions from the citizens of Gotham City are mixed. Some view his return as something overdue while some feel he’s part of the problem. The Joker also returns to the scene later on. There’s even a new Robin, but not quite the Robin we’re familiar with.

Plot Summary:
It is ten years after an aging Batman has retired and Gotham City has sunk deeper into decadence and lawlessness. Now as his city needs him most, the Dark Knight returns in a blaze of glory. Joined by Carrie Kelly, a teenage female Robin, Batman takes to the streets to end the threat of the mutant gangs that have overrun the city. And after facing off against his two greatest enemies, the Joker and Two-Face for the final time, Batman finds himself in mortal combat with his former ally, Superman, in a battle that only one of them will survive. Government dispatches Superman to take down Batman after he makes Gotham City safe. However, Oliver Queen (Green Arrow) who is now a one-armed revolutionary, warns Batman of the Government’s plans. Batman begins preparing for his battle against Superman and is equipped with a powerful suit of armor, sonic blaster, a mysterious pill and synthetic kryptonite which he had spent years developing. Batman and Superman engage in a powerful battle, and, when Queen shoots Superman using an arrowhead loaded with Batman's synthetic Kryptonite, Batman emerges the winner. However, Batman dies of a heart attack shortly after. Bruce Wayne’s secret identity as Batman quickly becomes public knowledge, but his accounts have been emptied and his stocks and funds have already been sold off. His body was claimed by "a distant cousin, his only living relative" (which is actually Carrie Kelly in disguise). With the Batcave and Wayne Manor destroyed, there is no solid evidence as to how he carried out his dual lives, or of Batman's methods.At the funeral, Superman hears a heart beat inside the coffin and, after looking at Carrie, winks at her and leaves. Carrie later digs up Bruce’s body; it is revealed that he faked his death with the pill. Bruce Wayne now begins a new life, leading Robin, Green Arrow, and his new army through unexplored tunnels beyond the Batcave.

Reading Level: 6
Interest Level: 9+






Bend it like Beckham (Movie)



Director: Gurinder Chadha
Year Released: 1 August 2003
Media Type: Movie
Run Time : 112 min
ISBN: 9786307894764
Genre:Comedy,Drama, Romance, Sport
Viewer's Annotation:
The daughter of orthodox Sikh parents rebels and runs off to Germany to make a name for herself in soccer.

Plot Summary:
A comedy about bending the rules to reach your goal. Bend It Like Beckham explores the world of women's football. The Bhamra family have been settled in Great Britain for several years. They have two daughters, Pinky and Jessminder. While Pinky is in the process of getting married, Jessminder is preparing to play football - which is not acceptable to her parents. But Jessminder knows she is good at the sport, and she does receive considerable encouragement. Her parents are clearly uncomfortable with their daughter running around in shorts, chasing a big ball, instead of being clad in a traditional salwar khameez, and learning to cook East Indian recipes. Jessminder must now decide what's important for her. To make matters worse, a football tournament is arranged on the very day of her sister's marriage. In the end, it all works out as Jessminder was able to do both - play in the biggest soccer game of her life and attend her sister's wedding.

Awards Won:
(2004) Pyongyang Film Festival
Music Prize
(2002) British Comedy Awards
Best comedy film
(2003) ESPY Awards
Best Sports Movie ESPY Award
(2004) GLAAD Media Awards
Outstanding Film - Wide Release
(2002) Locarno International Film Festival
Audience Award - Gurinder Chadha
(2002) London Film Critics Circle Awards
British Best Newcomer - Keira Knightley
(2002) International Film Festival of Marrakech
Special Jury Award - Gurinder Chadha
(2003) National Board of Review of Motion Pictures
Special Recognition
(2002) Sydney Film Festival
PRIX UIP- Gurinder Chadha
(2003) The Comedy Festival
Film Discovery Jury Award - Gurinder Chadha

Movie's Website: http://www.foxsearchlight.com/benditlikebeckham/




Whale Rider


Director: Niki Caro
Year Released: 2003
Media Type: Movie
Run Time : 101 min
ISBN: 9781404943728
Genre: Drama, Family
Viewer's Annotation:

One young girl dared to confront the past, change the present and determine the future.
On the east coast of New Zealand, the Whangara people believe their presence there dates back a thousand years or more to a single ancestor, Paikea, who escaped death when his canoe capsized by riding to shore on the back of a whale. From then on, Whangara chiefs, always the first-born, always male, have been considered Paikea's direct descendants. Pai, an 11-year-old girl believes she is destined to be the new chief.

Plot Summary:

In a small New Zealand coastal village, Maori claim descent from Paikea, the Whale Rider. In every generation for more than 1000 years, a male heir born to the Chief succeeds to the title.
The time is now. The Chief's eldest son, Porourangi, fathers twins - a boy and a girl. But the boy and his mother die in childbirth. The surviving girl is named Paikea, nicknamed Pai.

Her father leaves her to be raised by her grandparents. Koro, her grandfather who is the Chief, refuses to acknowledge Pai as the inheritor of the tradition and claims she is of no use to him. But her grandmother, Flowers, sees more than a broken line, she sees a child in desperate need of love. And Koro learns to love the child. When Pai's father, Porourangi, now a feted international artist, returns home after twelve years, Koro hopes everything is resolved and Porourangi will to accept destiny and become his successor. Porourangi has no intention of becoming Chief. He has moved away from his people both physically and emotionally. After a bitter argument with Koro he leaves, suggesting to Pai that she come with him. She starts the journey but quickly returns, claiming her grandfather needs her.

The old Chief is convinced that the tribe's misfortunes began at Pai's birth and calls for his people to bring their firstborn boys to him for training. He is certain that through a gruelling process of teaching the ancient chants, tribal lore and warrior techniques, the future leader of their tribe will be revealed to him.

Meanwhile, deep within the ocean, a massive herd of whales is responding, drawn towards Pai and their twin destinies. When the whales become stranded on the beach, Koro is sure this signals an apocalyptic end to his tribe. Until one person prepares to make the ultimate sacrifice to save the people...the Whale Rider.


Awards Won:

Chicago Film Critics Association:

Image Awards:

Independent Spirit Awards:

  • Best Foreign Film (winner)

Satellite Awards

Screen Actors Guild:

Washington DC Area Film Critics Association:



Movie's Website:
http://www.whaleriderthemovie.com/

Eragon (Movie)



Director: Stefen Fangmeier
Year Released: 15 December 2006
Media Type: Movie
Run Time : 160 minutes
ISBN:9786310990378
Genre:Action, Adventure, Fantasy, Family
Rating:PG (Parental Guidance)
Viewer's Annotation:
In a land where dragons have all but disappeared, a young boy finds a dragon egg and discovers that he is destined to be its rider and defend his homeland against the evil king who now reigns.

Plot Summary:
The Kingdom of Alagaesia is ruled by the evil King Galbatorix, a former dragon rider that betrayed his mates and his people in his quest for power. When the orphan farm boy Eragon finds a blue stone sent by Princess Arya, he sooner realizes that it is a dragon egg. When the dragon Saphira is born, Eragon meets his mentor Brom, and becomes the dragon rider foreseen in an ancient prophecy that would set his people free from the tyrant Galbatorix. Eragon meets the rebels Varden and together they fight against the evil sorcerer Durza and the army of Galbatorix in a journey for freedom.
Awards Won:
• Saturn Awards (2007)
Nominated: Best Fantasy Film
Nominated: Best Performance by a Younger Actor - Edward Speleers
• CDG Award (Costume Designers Guild) (2007)
Nominated: Excellence in Costume Design for Film (Fantasy) - Kym Barrett

Movie's Website: http://www.eragonmovie.com/




Sunday, March 8, 2009

Death of a Salesman



Author: Arthur Miller
Year Published: 1951
Publisher: Viking Penguin
ISBN#: 0141180978
Pages: 113
Media Type: Book
Reader's Annotation:
A not too successful traveling salesman rears his sons on platitudes to his and their undoing.

Plot Summary:

The character Willy is one that you love to hate – a liar, a cheater, and he’s too proud to let anyone else in on his problems. He’s a whiner, and yet we feel for him through his wife Linda, who has never given up on him. His lying and exaggerations were passed down to his sons, who he lied to himself, boasting of big sales and how he was raking in the money when he and Linda were barely scraping by, and later on, not at all. His jealousy of Charley, of his brother Ben who went off on an adventure and ended up with bigger things, all cause Willy to want his sons to grow up bigger than he is. Biff and Happy show motivation and commitment, they exude confidence and are well-liked all around.


Willy has forced his death early on in his life when he was raising his sons. While Bernard and Charley have worked hard to get where they are, Willy is influenced by Ben’s easy time in making money. What Willy doesn’t realize is that Ben was lucky enough to stumble upon diamonds in the jungle, but he didn’t work for them, and this easy time cannot happen for everyone else. Willy’s desire to work at a job where he can be well-known is his downfall, because no one remembers a salesman after a couple decades. He might have been personable, but people die or change.


Biff and Happy have done nothing with their lives during the point we are at during the play. They’re not married, not really working at a decent job, and they’re not helping out Willy when he needs them most. Instead, they’re off galavanting around, courting women they just met or pretending like they have an honest job when they know they don’t. Honestly, past ghosts haunt almost everyone in the family, especially Biff and Willy. Why did Biff become the way he is, and why doesn’t he care about his father anymore? And why does Willy regret so much? The play uses these ghosts as encounters for Willy to walk through, as his exhaustion turns his thoughts towards his past conversations. Through all this, he learns that he might have been where Biff and Happy went wrong, even if he doesn’t want to admit it.


Biff’s motivation lies elsewhere, and instead of following that dream and ignoring what his father wants him to do, Biff sticks around and constantly fights with his father. Biff and Happy are so self-concerned at times that they don’t wonder about Willy until it’s too late to mend it. Biff’s self-absorption is limited, but he’s still too stubborn to find jobs to help assuage his father’s exhaustion.


Death of a Salesman tries to teach us that popularity isn’t what’s important – it’s trust, the love and happiness of your family, that really make you who you are – and while Willy had the love of Linda, he didn’t have the trust of anyone because of his past mistakes and exaggerations. His death is one of our fears; to die having nothing, to know that our loved ones are throwing their lives away, are things that we can’t live with. So Willy doesn’t live with it, he dies with it, giving his boys probably their most important lesson.


Reading Level: 6
Interest Level: 9+
Awards Won: P
ulitzer Prize-Critics Circle Award

Trailer from Movie Adaptation: (1996 version with British actor
Warren Mitchell as Willy)



The Catcher In the Rye

















Author: J.D. Salinger
Year Published: 1951
Publisher: Warner Book
ISBN#:0316769481
Pages: 214
Media Type: Book

Reader's Annotation:
Teenager leaves home to grow up in and understand the real world. Having already been kicked out of other schools and not yet wanting to face his parents, Holden Caulfield visits his history teacher, old Mr. Spencer, who was forced to flunk him and heads back to his dorm. He then decides to set off and spend a few days alone in New York City after a few unpleasant experiences with his fellow dorm students.

Plot Summary:
This book looks at the life of 16-year-old Holden Caulfield after he had been expelled from prep school. Confused and disillusioned, he searches for truth and rails against the "phoniness" of the adult world. He ends up exhausted and emotionally ill, in a psychiatrist's office. After he recovers from his breakdown, Holden relates his experiences to the reader.

Reading Level: 4
Interest Level: 9+
Awards Won:
Author Website:

The Color Purple


Author: Walker, Alice
Year Published: 1982
Publisher: Hartcourt
ISBN#: 0156028352
Pages: 288
Media Type: Book
Classification: Fiction
Subject: Sisters, African American women, Abused wives
Reader's Annotation:
An expression of love and humanity--the story of a poor, barely literate black woman in the rural South during the early decades of this century, and her struggle for independence.

Plot Summary:
Celie, the protagonist and narrator of The Color Purple, is a poor, uneducated, fourteen-year-old black girl living in rural Georgia. Celie starts writing letters to God because her father, Alphonso, beats and rapes her. Alphonso has already impregnated Celie once. Celie gave birth to a girl, whom her father stole and presumably killed in the woods. Celie has a second child, a boy, whom her father also steals. Celie's mother becomes seriously ill and dies. Alphonso brings home a new wife but continues to abuse Celie. Throughout the book, you will see the abuse that both Celie and her sister got from their own father. This is a great story of perseverance and the eventual freedom from abuse suffered from an abusive father.

Reading Level: 4
Interest Level: 9-12
Awards Won: Pulitzer Prize for Fiction (1983)
Author Website:http://www.alicewalkersgarden.com/alice_walker_welcom.html

Animal Farm













Author: George Orwell
Year Published: 1946
Publisher: New American Library
ISBN#: 0451526341
Pages: 140
Media Type: Book
Classification: Fiction
Subject: Domestic animal
Genre:
Reader's Annotation:

This story tells what happens when the animals of Manor Farm overthrow the farmer, Mr. Jones, and create the first "Animal Farm."


Plot Summary:

Old Major, a prize-winning boar, gathers the animals of the Manor Farm for a meeting in the big barn. He tells them of a dream he has had in which all animals live together with no human beings to oppress or control them. He tells the animals that they must work toward such a paradise and teaches them a song called “Beasts of England,” in which his dream vision is lyrically described. The animals greet Major's vision with great enthusiasm. When he dies only three nights after the meeting, three younger pigs—Snowball, Napoleon, and Squealer—formulate his main principles into a philosophy called Animalism. Late one night, the animals manage to defeat the farmer Mr. Jones in a battle, running him off the land.

At first, Animal Farm prospers. As time passes, however, Napoleon and Snowball increasingly quibble over the future of the farm, and they begin to struggle with each other for power and influence among the other animals. Snowball concocts a scheme to build an electricity-generating windmill, but Napoleon solidly opposes the plan. At the meeting to vote on whether to take up the project, Snowball gives a passionate speech. Although Napoleon gives only a brief retort, he then makes a strange noise, and nine attack dogs—the puppies that Napoleon had confiscated in order to “educate”—burst into the barn and chase Snowball from the farm. Napoleon assumes leadership of Animal Farm and declares that there will be no more meetings. From that point on, he asserts, the pigs alone will make all of the decisions—for the good of every animal.

Napoleon begins expanding his powers, rewriting history to make Snowball a villain. Napoleon also begins to act more and more like a human being.

Eventually, the seven principles of Animalism, known as the Seven Commandments and inscribed on the side of the barn, become reduced to a single principle reading “all animals are equal, but some animals are more equal than others.” Napoleon entertains a human farmer named Mr. Pilkington at a dinner and declares his intent to ally himself with the human farmers against the laboring classes of both the human and animal communities. He also changes the name of Animal Farm back to the Manor Farm, claiming that this title is the “correct” one. Looking in at the party of elites through the farmhouse window, the common animals can no longer tell which are the pigs and which are the human beings.


Reading Level: 7
Interest Level: 9+
Awards Won: Hugo Award: Best Novella (1946)
Author Website:http://www.george-orwell.org/

Lord of the Flies


Author: William Golding
Year Published: 1954
Publisher: Berkley Publishing Company
ISBN#: 0399501487
Pages: 208
Media Type: Book
Classification: Fiction
Subject: Nuclear warfare, Survival skills
Genre: Science fiction
Reader's Annotation:
This is a story about a group of very ordinary small boys marooned on a coral island has become a modern classic. At first it seems as though it is all going to be great fun; but the fun before long becomes furious and life on the island turns into a nightmare of panic and death. As ordinary standards of behaviour collapse, the whole world the boys know collapses with them — the world of cricket and homework and adventure stories — and another world is revealed beneath, primitive and terrible.

Summary:
The story itself takes place on an isolated island. A plane has crashed and there are no adult survivors. Two English boys, the fair-haired Ralph and an overweight, bespectacled boy named "Piggy", form the initial focus, as they begin to make sense of their new surroundings. The boys soon find a white conch shell and Piggy suggests that Ralph use the conch as a horn to call for any other survivors who might be nearby. Ralph, thus, initiates the island's first assembly where all of the survivors are revealed to be male children, none seemingly over the age of thirteen.

The survivors rapidly side with one of two dominant boys: Ralph, and another older boy named Jack. A brief election is held among the children and Ralph is voted chief and he calls everyone together to work toward two common goals, the first being to have fun and the second to be rescued by creating a constant fire signal, to be lit using Piggy's glasses. For a time the boys work together towards building shelters, gathering food and water, and keeping the fire going. The choirboys then create their own goal, to become the hunters of the local animals.

Jack then becomes a rebellious threat to Ralph's leadership, obviously envious of Ralph and empowers himself instead by becoming the unanimous leader of the hunters.

Many of the little boys have begun believing that the island is inhabited by a monster, quickly referred to by all as "the beast," that fills their nightmares. When those responsible for maintaining the smoke signal seem to be preoccupied with their worry towards the beast, Ralph calls an assembly to challenge the rumors of such a monster once and for all. The assembly, however, turns into something of a riot and Jack gains control of the discussion by boldly promising to kill the beast, again challenging Ralph's authority as chief.

Identical twins Sam and Eric (often referred to collectively as "Samneric") are in charge of the signal fire that night, though they fall asleep. When they awake, they find the corpse and open parachute of a fighter pilot who has landed on the island, believing it to be the beast and reporting it during the next assembly. In an expedition to find such a beast, Ralph and Jack come upon a cavernous part of the island that they name Castle Rock. Ralph and Jack together find the dead pilot on top of the mountain and also fearfully mistake it to be the sleeping beast. Jack blows the conch to call another assembly, confirming the beast's existence to the others.

The assembly results in a split of the children into two groups. Ralph's group continues holding the belief that preserving the signal fire is the necessary focus. Jack becomes the chief of his own tribe, focusing on hunting while exploiting the belief in the beast. Jack and the hunters, having killed their first pig, gain defectors from Ralph's group by promising them meat, fun, and, most importantly, protection from the beast. Jack's tribe gradually becomes more animalistic, applying face paint from coloured clay discovered by Sam and Eric. To Ralph, these painted faces represent the hunters' masking their more civilised selves in order to liberate their inner "savages."

However, Jack's tribe, raging with bloodlust from their first kill, attack and murder Simon, believing him to be the beast in the shadows. Ralph, who took part in the murder along with Piggy, though both indirectly, feels intense remorse.

The savages then raid Ralph's camp, attacking the non-hunters in order to steal Piggy's glasses for making a cooking fire. By this time, Ralph's tribe consists of just himself, Piggy, and Sam and Eric. They all go to the rock fort of Jack's tribe at Castle Rock to try to get back Piggy's glasses so that he can see. In the ensuing confrontation, the dark boy Roger triggers a rock ambush in which Piggy is struck by a boulder and thrown off the edge of the cliff to his horrific death. Simultaneously, the conch is shattered. Eric and Sam are captured and tortured by Roger to become part of Jack's tribe. Ralph is forced to flee for his own safety, now completely alone.

Jack and Roger lead their tribe on a manhunt for Ralph, intending to kill him. Jack, now nearly complete in his demonic role as the ultimate savage, sets the entire island ablaze. Ralph skillfully evades capture on multiple occasions but soon is so stricken by terror and exhaustion from running that he gives up, expecting to be found and killed. However, the fire started by Jack is so large that it has attracted the attention of a nearby warship.

A navy officer lands on the island near where Ralph is lying. Upon learning of the boys' activities, the officer remarks that he would have expected better from British boys, believing them only to be playing a game, unaware of the two murders that have taken place and the imminent occurrence of a third. In the final scene, although now certain that he will be rescued after all, Ralph cries, in mourning for his friend Piggy, his own loss of innocence, and his awareness of the darkness of human nature.

Reading Level: 5
Interest Level: 9+
Author's website (if any): http://www.william-golding.co.uk/

Metamorphosis


Author: Franz Kafka
Year Published: 1972
Publisher: Bantam Books, Inc.
ISBN#: 0553213695
Pages: 201
Media Type: Book
Classification: Fiction
Subject:
Reader's Annotation:
Gregor wakes up and finds out that something is different about him- he wakes up not as a human, but as a gigantic insect.
Plot Summary:
Gregor Samsa awakes one morning in his family's apartment to find himself inexplicably transformed overnight into a gigantic insect. Gregor does not immediately recoil from his insect form, but instead chooses to lament his job by saying, "How am I going to get to work?" and the general misery of the rainy weather outside. Indeed, the narrative establishes the poor conditions as the cause of his bed-ridden state. Gregor works as a traveling salesman, and, as it is usual for traveling salesmen to move constantly from place to place, he is accustomed to waking up in unfamiliar surroundings and various circumstances. The true reality of his metamorphosis is complete when he sees his many legs waving in the air. But from then on he resists any conscious recognition regarding his change or the fact that a change indeed happened—everything but the recognition of his separation from the others. The problem Gregor has at the beginning of the story is that his family and a messenger from his boss are knocking at the door, concerned for him, and he's unable to flip off his back onto the floor.

The weight on Gregor’s life is that he is the financial head of the household; nobody else apparently works in his family (or is able to work); their whole present and comfortable existence relies upon Gregor’s employment at the "firm." Most of the weight is the debt which his father owes to the employer for whom Gregor now works.

Curiously, his condition does not arouse a sense of surprise in the eyes of his family, who merely despise it as an indication of their impending burden. However, most of the story revolves around his interactions with his family, with whom he lives, and their shock, denial, and repulsion whenever they are confronted with his physical condition. Horrified by his appearance, they take to shutting Gregor into his room, but Grete, his sister, tries to care for him by providing him with food and water. In his new form, he rejects his favorite food (milk and bread), preferring stale, rotten food, but later loses his appetite completely. He also develops the fears of an insect, being effectively shooed away by hissing voices and stamping feet. Because of the effect that his appearance has on the rest of the family, Gregor decides to hide underneath a sofa when somebody has to come into his room, later going to the extent of draping a sheet over it to hide more effectively.

One day, when Gregor emerges from his room, his father chases him around the dining room table and pelts him with apples. One of the apples becomes embedded in his back, causing an infection.

Gregor's only activities are looking out of his window and crawling up the walls and on the ceiling. Financial hardship befalls the family, and Grete's caretaking deteriorates. Over the course of the story, Gregor’s vision grows dimmer, and his physical size shrinks: where he is initially about the size of a human, and can't get through a single door without trouble, he later becomes small enough to crawl up the wall and sit over a picture frame. Due to his infection and his hunger, he is soon barely able to move at all, though. Later, his parents take in lodgers to supplement their income, and his room gets used as a dumping area for unwanted objects, and is seldom cleaned. Gregor becomes dirty himself, covered in dust and old bits of rotten food.

The sister then determines with finality that the insect is no longer Gregor, since Gregor would have left them out of love and taken their burden away. Gregor returns to his room and collapses, finally succumbing to his wound and to his self-induced starvation.

The point of view shifts as, upon discovery of his corpse, the family feels an enormous burden has been lifted from them, and start planning for the future again. The family discovers that they aren't doing financially badly at all, especially since, following Gregor's demise, they can take a smaller flat. The brief process of forgetting Gregor and shutting him from their lives is quickly completed. The final sentence echoes the first: while the opening lines document Gregor's physical metamorphosis, the novella ends with mention that Grete too has changed, having become a "good looking, shapely" girl who will soon be old enough to marry.

Reading Level: 10
Interest Level: 9+
Author Website:http://www.kafka-franz.com/Daniel-Hornek-site.htm